creature animating is very complex. in this article it talks about the process of animating the dragons in game of thrones. the team has been animating the dragons for a long time, since the dragons were babies. the rigs have get more and more complex and heavy as the dragons grow. every season they rebuild the dragon rig with new additions like frills, scales and horns. freidmann says the dragon rig has about 400 controls. every scale and spike is able to be animated. they don't have 3 different rigs for the dragons though, they have 1 rig and they're able to change to a different skin when they need to. for reference they examined different animals like bats, flying foxes, and eagles. since you can't look at a real dragon. unfortunately. they also added some motion to the dragons. they added wrinkles and animated the eyebrows to indicate emotions without having them actually smile or laugh. they didn't want to make them too human like.
creature animating is kind of intimidating to think about. and animating a dragon is so advanced, I was amazed that they work with 400 controls on the dragon rig. and a lot of research goes into creature animating. especially since dragons are mythical they were able to bring it to life and make it look believable. it was easy to animate the movements because dragons resembled bats and birds and used those for reference. it's also easy to mess up and make the animation look awkward when it comes to creatures. you really have to observe movements before you animate things.
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