Because of where the audience directs their gaze, everything they see is real. And everything off to the side is fake. Scientist found out that the audience is mostly drawn to the faces and explosions. Movie makers draw most attention to the faces and physics in action films because those are the types of things that can't be faked. They also say the brain is the best visual effects tool. The way our brain works will "stitch everything together so they will make sense". The way our brains "stitch" things together is by looking at one thing at a time and taking bits from here and there and they fit together.
I think it probably makes their jobs a lot easier the way they do this. They can just use CGI for things in the background and spend more time on the big things. I'll admit I'm more into monster films than action hero movies. Because I can get sick of all the car rolling and explosions sometimes. But it seems it keeps audiences entertained so they probably won't stop.
Sunday, October 5, 2014
tips for game artists
Ian Bowden from rockstar games and gameduell shares some tips about game art. Tips that he's gained over years of experience in the game industry. A huge tip is keeping an eye out for current trends but keeping it original. It's hard to know what people want so you should always try new things to keep going forward. Which was another one of his tips. If you want to keep going forward you should experiment with new things. He also says to work as hard on visual quality as you will on a mobile game as you would on a larger game. His last few tips are old tips but they are always, always relevant to any artist. Keep a sketchbook with you, to draw anything that'll give you inspiration.
I love video game art and I've always been interested in it. So these tips are really important to me. To me, originality is important and I always try to be a little different in my work. Like Bowden says, you don't want to copy. Even though I have pages and pages of art references (poses/color palettes) on my tumblr I always use bits of it to make my art look better. His last tip is "always be humble" and I'll admit I'm not the best artist, there's a lot of room for improvement and sometimes it's hard because I see everyone else's art and feel bad about mine. But he says to keep an open mind, which is true. The only way to learn is by watching and listening to everything.
I love video game art and I've always been interested in it. So these tips are really important to me. To me, originality is important and I always try to be a little different in my work. Like Bowden says, you don't want to copy. Even though I have pages and pages of art references (poses/color palettes) on my tumblr I always use bits of it to make my art look better. His last tip is "always be humble" and I'll admit I'm not the best artist, there's a lot of room for improvement and sometimes it's hard because I see everyone else's art and feel bad about mine. But he says to keep an open mind, which is true. The only way to learn is by watching and listening to everything.
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