- They had to go through a lot of scaling during the simulations because the strawberry was larger than a regular strawberry, but was still smaller compared to the objects made huge like the rivers of syrups and oceans of milk. So everything was sized up 20 times larger.
- The fluids simulations relied on physics and the animators had to deal with trying animations that didn't abide the laws of physics, which confused the simulations.
- They have to run a lot simulations until they get the perfect shot, sometimes when they aren't able to they have to try a different idea.
3D animation is a lot more complicated than I thought. If something doesn't work you have to work meticulously at it bc you can't just ignore it. But I think making something work and completing a good shot is a great feeling that makes me want to keep doing it.
It's amazing what they can accomplish now with animation. Most of the things in Cloudy with a Chance of Meatballs 2 were not possible to do a couple years ago.
My question is, because of all the tweaking and editing is that why cloudy 2 didn't come out earlier?